Wednesday 1 January 2020

The Infinite Game | Simon Sinek

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today's ever-changing world.

How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind.

The question is, how do we play to succeed in the game we're in?
In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision...

Here is the passages that I highlighted when I was reading the book:

If there are at least two players, a game exists. And there are two kinds of games: finite games and infinite games.

Finite games are played by known players. They have fixed rules. And there is an agreed-upon objective that, when reached, ends the game. Football, for example, is a finite game.

Infinite games, in contrast, are played by known and unknown players. There are no exact or agreed-upon rules. Though there may be conventions or laws that govern how the players conduct themselves, within those broad boundaries, the players can operate however they want. And if they choose to break with convention, they can. The manner in which each player chooses to play is entirely up to them. And they can change how they play the game at any time, for any reason.

Infinite games have infinite time horizons. And because there is no finish line, no practical end to the game, there is no such thing as “winning” an infinite game. In an infinite game, the primary objective is to keep playing, to perpetuate the game.

No matter how successful we are in life, when we die, none of us will be declared the winner of life. And there is certainly no such thing as winning business. All these things are journeys, not events.

Knives used to account for 95 percent of the company’s total sales (Swiss Army knives alone accounted for 80 percent). Today, Swiss Army knives account for only 35 percent of total revenue, but sales of travel gear, watches and fragrances have helped Victorinox nearly double its revenues compared to the days before September 11. Victorinox is not a stable company, it is a resilient one.

Just because a company is big and has enjoyed financial success does not mean it is strong enough to last.

We can’t simply go to the gym for nine hours and expect to be in shape. However, if we go to the gym every single day for twenty minutes, we will absolutely get into shape. Consistency becomes more important than intensity.

Any leader who wishes to lead in the Infinite Game must have a crystal clear Just Cause.

When there is a Just Cause, a reason to come to work that is bigger than any particular win, our days take on more meaning and feel more fulfilling.

If we work for an organization with a Just Cause, we may like our jobs some days, but we will always love our jobs.

As with our kids, we may like them some days and not others, but we love them every day.

A Just Cause is not the same as our WHY. A WHY comes from the past. It is an origin story. It is a statement of who we are—the sum total of our values and beliefs. A Just Cause is about the future. It defines where we are going. It describes the world we hope to live in and will commit to help build. Everyone has their own WHY (and everyone can know what their WHY is if they choose to uncover it).

Again, a Just Cause is a specific vision of a future state that does not yet exist. And in order for a Just Cause to provide direction for our work, to inspire us to sacrifice, and to endure not just in the present but for lifetimes beyond our own, it must meet five standards. Those who are unsure whether their purpose, mission or vision statement is a Just Cause or those interested in leading with a Just Cause can use these standards as a simple test.

A Just Cause must be:
For something—affirmative and optimistic
Inclusive—open to all those who would like to contribute
Service oriented—for the primary benefit of others
Resilient—able to endure political, technological and cultural change
Idealistic—big, bold and ultimately unachievable

The reality is, EVERYONE is passionate about something, but we aren’t all passionate about the same thing. Infinite-minded leaders actively seek out employees, customers and investors who share a passion for the Just Cause.

Markets will rise and fall, people will come and go, technologies will evolve, products and services will adapt to consumer tastes and market demands. We need something with permanence for us to rally around. Something that can withstand change and crisis. To keep us in the Infinite Game, our Cause must be durable, resilient and timeless.

Indeed, leaping from goal to goal can be fun for a while, but if that’s all there is, over time the thrill of each achievement becomes less, well, thrilling.

Infinite-minded leaders understand that “best” is not a permanent state. Instead, they strive to be “better.” “Better” suggests a journey of constant improvement and makes us feel like we are being invited to contribute our talents and energies to make progress in that journey. “Better,” in the Infinite Game, is better than “best.”
Words matter. They give direction and meaning to things. Pick the wrong words, intentions change and things won’t necessarily go as hoped or expected. Martin Luther King Jr. gave the “I have a dream” speech, for example. He didn’t give the “I have a plan” speech. There is no doubt he needed a plan. We know he had meetings to discuss the plan. But as the “CEO” of the civil rights movement, Dr. King was not responsible for making the plan. He was responsible for the dream and making sure those responsible for the plans were working to advance the dream.

The time it takes before a company is forced out of the game is getting shorter and shorter. The average life of a company in the 1950s, if you recall, was just over 60 years. Today it is less than 20 years. According to a 2017 study by Credit Suisse, disruptive technology is the reason for the steep decline in company life span.

It was common for people to work a practical lifetime for one company. The company took care of them and they took care of the company. Trust, pride and loyalty flowed in both directions. And at the end of their careers these long-time employees would get their proverbial gold watch. I don’t think getting a gold watch is even a thing anymore. These days, we either leave or are asked to leave long before we would ever earn one.

As Henry Ford said, “A business that makes nothing but money is a poor kind of business.” Companies exist to advance something—technology, quality of life or anything else with the potential to ease or enhance our lives in some way, shape or form.

It is the employee who comes to work and feels that the company and its leaders do not care about them as human beings (note: offering free food and fancy offices is not the thing that makes people feel cared for). People want to be treated fairly and share in the wealth they helped produce in payment for the cost they bear to grow their companies.

Money can buy a lot of things. Indeed, we can motivate people with money; we can pay them to work hard. But money can’t buy true will. The difference between an organization where people are extrinsically rewarded to give their all and one where people are intrinsically motivated to do so is the difference between an organization filled with mercenaries versus one filled with zealots. Mercenaries work hard only so long as we keep paying top dollar for their effort. There is little loyalty to the company or the team. There is no real sense of belonging or feelings that anyone is contributing to something larger than themselves. Mercenaries are not likely to sacrifice out of love and devotion. In contrast, zealots love being a part of the organization. Though they may get rich doing what they are doing, they aren’t doing it to get rich. They’re doing it because they believe in the Just Cause.

Trust is a feeling. Just as it is impossible for a leader to demand that we be happy or inspired, a leader cannot order us to trust them or each other. For the feeling of trust to develop, we have to feel safe expressing ourselves first. We have to feel safe being vulnerable.

In other words, to build high-performing teams, trust comes before the performance.
The best place to be is among others around whom we feel safe and who we know will help protect us. The most anxiety-inducing place to be is alone—where we feel we have to protect ourselves from the people on our own team. Real or perceived, when there is danger, we act from a place of fear rather than confidence.

Good leadership and Trusting Teams allow the people on those teams to do the best job they can do. The result is a culture of solving problems rather than putting Band-Aids on them.

If an officer feels inspired to go to work every day, feels trusted and trusting when they are there and has a safe and healthy place to express their feelings, the odds are pretty high that members of the public who interact with that officer will benefit too. Just as customers will never love a company until the employees love the company first leaders are not responsible for the results, leaders are responsible for the people who are responsible for the results.

When leaders are willing to prioritize trust over performance, performance almost always follows.

With each ethical transgression that is tolerated, we pave the road for more and bigger ethical transgressions. Little by little, we change the norms inside a culture of what is acceptable behavior. “If everyone else is doing it, then it must be okay.”

Leaders are not, by definition, responsible for the results. Leaders are responsible for the people who are responsible for the results.

What got us here won’t get us there, and knowing who our Worthy Rivals are is the best way to help us improve and adapt before it’s too late.

When a visionary leader makes an Existential Flex, to the outside world it appears that they can predict the future. They can’t. They do, however, operate with a clear and fixed vision of a future state that does not yet exist—their Just Cause—and constantly scan for ideas, opportunities or technologies that can help them advance toward that vision.

If You Don’t Blow It Up, Someone Else Will

When we have the courage to change our mindset from a finite view to a more infinite view, many of the decisions we make, like

CVS’s choice to stop selling cigarettes, seem bold to those with a more traditional view of the world. To those who now see the world through an infinite lens, however, such a decision is, dare I say it, obvious.

So how are we to find the courage to change our mindset?

We can wait for a life-altering experience that shakes us to our core and challenges the way we see the world.

Or we can find a Just Cause that inspires us; surround ourselves with others with whom we share common cause, people we trust and who trust us; identify a Rival worthy of comparison that will push us to constantly improve; and remind ourselves that we are more committed to the Cause than to any particular path or strategy we happen to be following right now.

When a company responds to an ethical question (or defends an unethical decision) by explaining that they can legally do what they are doing, that’s like someone who has been caught cheating by their long-term boyfriend or girlfriend replying, “What?! We’re not married. I broke no laws. I’m legally allowed to sleep with someone else if I want.” Their actions may indeed be legal, but it is hardly the kind of response that engenders or rebuilds trust.

Playing the Infinite Game is not a checklist, it’s a mindset.

No matter how much money we make, no matter how much power we accumulate, no matter how many promotions we’re given, none of us will ever be declared the winner of life.

The game of life is a little different. In this game, we only get one choice. Once we are born, we are players. The only choice we get is if we want to play with a finite mindset or an infinite mindset.

If we choose to live our lives with a finite mindset, it means we make our primary purpose to get richer or promoted faster than others. To live our lives with an infinite mindset means that we are driven to advance a Cause bigger than ourselves. We see those who share our vision as partners in the Cause and we work to build trusting relationships with them so that we may advance the common good together. We are grateful for the success we enjoy. And as we advance we work to help those around us rise. To live our lives with an infinite mindset is to live a life of service.

To live a life with an infinite mindset means thinking about second and third order effects of our decisions. It means thinking about who we vote for with a different lens. It means taking responsibility for later impact of the decisions we make today.
And like all infinite games, in the game of life, the goal is not to win, it is to perpetuate the game. To live a life of service.

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